It's pronounced "coo-fault". But more importantly:
I make things that please the eye and tell stories.
Sometimes – well okay, most of the time – they're on screens. But sometimes they're physical objects.
Some stand alone, sending their message at a glance. Others take you down a rabbit hole.
Some move, play out narratives, or come to life. Some capture explosive action in a frozen moment.
Whether it's a layout, a drawing, an animation, or an interactive experience, I enjoy finding how the story speaks through it. What's my preferred medium? The one that delivers the message.
The details: I’m in Seattle, and I have experience in graphic design, animation, and illustration. Digital interactive projects in particular combine many of my strengths, including a facility for communicating with software developers. I’ve served as art lead in group settings, as well as a solo telecommuter or simply a link in the artistic chain.
I’m seeking gigs or employment in any of the above fields. I’m self-directed, but I prefer non-managerial roles.
Freelance for various clients, including T-Mobile and Microsoft: 2007-present
Animator • Illustrator • Graphic designer
Weatherhead Experience Design, Seattle, WA: 2012-present
Art lead • Graphic designer • Animator • Illustrator • Liaison to development dept.
Hidden City Games, Seattle, WA: 2008
Art lead • Animator • Liaison to development dept.
Martini Design, Seattle, WA: 2005-2007
Art lead • Animator • Graphic designer • Illustrator
Freelance for various clients, mainly Hasbro licensees: 2002-2004
Publicis Seattle, WA: 2003
Illustrator • Animator
Humongous Entertainment, Bothell, WA: 1998-2001
Animator • Mini-game designer • Concept artist
Allsop, Bellingham, WA: 1997
Graphic design assistant
KCP International, Bellingham, WA: 1997
Mesmer Animation Labs, Seattle, WA: 2004
Alias Maya intensive training
Western Washington University, Bellingham, WA: grad. 1997
BA in Fine Arts, with concentration in graphic design and illustration.
Received WWU Presidential Scholarship.